Q3Map2 Support
How about _farplanedist for func_groups ?
(10)
q3map error (think so)
(3)
Fun with shaders (ok so I lied)
(
2
)
(22)
Merge bsp files or "distributed" compiling
(7)
Q3Map 2.5.11 - Always owning it, always looking good
(
2
)
(28)
docs about Q3map2 lights value.
(11)
Fog flickering - cel shaded map
(7)
.ASE files and Lightwave.
(
2
)
(23)
Q3Map 2.5.5-test-6 (lightstyles)
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2
3
4
5
)
(84)
Shaderlab homepage error?
(4)
Ydnar: How does ET handle tri-stripping?
(4)
model(any format) from map.
(3)
ASE from map => lightmap lit
(4)
-debugportals
(3)
Q3map2 creates a temp shader, during compile
(4)
[Feature Request]: switch to stop compile on missing shader
(3)
Terrain Help
(3)
SmoothMetaTriangles
(2)
patches, bevels, cones etch is there a limit?
(2)
q3 lights versus et
(4)
Strange shadows on terrain model
(6)
Missing lightmaps
(3)
penumbra
(10)
MD3check 1.1 released (tool for mappers & modder)
(3)
[Rescaling uneffective / Q. about LW model support]
(4)
Patchmeta and clip
(3)
Crossposting: Q3A Electronics - A reference of thoughts
(5)
MAX_TW_VERTS (12) exceeded
(3)
Command Line Suggestions
(5)
Light map & fullbright - how to achieve uniformity?
(16)
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