Q3Map2 Support


How about _farplanedist for func_groups ? (10)
q3map error (think so) (3)
Fun with shaders (ok so I lied) ( 2 ) (22)
Merge bsp files or "distributed" compiling (7)
Q3Map 2.5.11 - Always owning it, always looking good ( 2 ) (28)
docs about Q3map2 lights value. (11)
Fog flickering - cel shaded map (7)
.ASE files and Lightwave. ( 2 ) (23)
Q3Map 2.5.5-test-6 (lightstyles) ( 2 3 4 5 ) (84)
Shaderlab homepage error? (4)
Ydnar: How does ET handle tri-stripping? (4)
model(any format) from map. (3)
ASE from map => lightmap lit (4)
-debugportals (3)
Q3map2 creates a temp shader, during compile (4)
[Feature Request]: switch to stop compile on missing shader (3)
Terrain Help (3)
SmoothMetaTriangles (2)
patches, bevels, cones etch is there a limit? (2)
q3 lights versus et (4)
Strange shadows on terrain model (6)
Missing lightmaps (3)
penumbra (10)
MD3check 1.1 released (tool for mappers & modder) (3)
[Rescaling uneffective / Q. about LW model support] (4)
Patchmeta and clip (3)
Crossposting: Q3A Electronics - A reference of thoughts (5)
MAX_TW_VERTS (12) exceeded (3)
Command Line Suggestions (5)
Light map & fullbright - how to achieve uniformity? (16)