-debugportals “puts the portals as coloured translucent polygons”.
ive seen a screenshot of a quake3 map -debugportals enabled.
but for sof2 one can see just white polygons and not transparent.
can you fix this please for q3map2 ydnar?
-debugportals “puts the portals as coloured translucent polygons”.
ive seen a screenshot of a quake3 map -debugportals enabled.
but for sof2 one can see just white polygons and not transparent.
can you fix this please for q3map2 ydnar?
Do not run -light when using -debugportals. The BSP phase sets up portal coloring via vertex color which gets overridden in the light phase.
y