I’m getting the following error during the light stage (using Q3Map2 2.5.11):
MAX_TW_VERTS (12) exceeded
I’m guessing its related to a rotating object I just placed in the map, its not a simple object, however I was hoping to make more complex ones.
Is there any way around this limit? My guess is to break the object up into smaller pieces and have two (or more) rotating objects instead of one but having a single entitiy would be better I think.
Edit:
Well, it was not the func_rotating, it was two 16 sided brushes that where structural instead of detail - strange but true.
