Q3Map 2.5.11 - New Zealand
This is the “big open spaces” release. Skybox functionality, more models, -skyfix for ATI cards (correct GL_CLAMP), more lighting attenuation features, and new C++ compiler. Includes all-new DLLs compiled with Visual Studio .NET.
Note: this version should be installed in a seperate directory, as its DLLs might conflict with previous versions of Q3Map2 and/or GtkRadiant.
Download MSVCR70.DLL (thanks Pazur)
Version history/changes:
2.5.11 (2003-12-01)
- New: added support for _skybox entities to generate "portal sky"
surfaces in games w/o native support (Quake 3). _skybox entities have
3 keys: _scale (default 64), and angle/angles (for rotation of the
skybox relative to the map)
- New: added -skyfix switch to BSP phase as a workaround hack for
the black GL_CLAMP border on skybox edges on ATI (and newer nvidia)
video cards. Note: unnecessary in ET or JA
- New: Added _anglescale to light entities for scaling angle attenuation.
Use a small value (< 1.0) to lessen the angle attenuation, and a high
value (> 1.0) for sharper, more faceted lighting
- New: Added _lightmapscale support to misc_model entities
- Custom shaders (external lightmaps, styles) will not be generated
if the find/replace text cannot be found
- Tightened up light culling epsilon from 1.0 to 0.125 to stop certain
surface lights from being incorrectly culled (thanks RasputiN!)
- Fixed bug where small 3 and 4 sided brush faces were getting fanned,
adding triangle/vertex counts
- Moved to Visual Studio .NET, with aggressive optimizations enabled
- Cleaned up missing image warnings
- Parsing images out of shader stages if not found explicit/implicitly
- Loads Enemy Territory implicitMap images if editor/light image not found
Enjoy!
y
so it will be next time included to q3map2 files
ta.