this is a sample for the amazing q3map2 (thank you ydnar)

there a 2 lights in the centre of the room with penumbra effect.
but the skyshader is still without penumbra.
what is a good deviance value for a night skyshader?
i use filter and samples 3 (bounce 1, bouncescale 2, fast, filter, patchshadows, samples 3).
super 2 would be better than filter right?





