I’ve heard that proper tri-stripping can have a slight advantage, performance wise in many engines, yet in some (depending on how the engine handles it) it can be a bad effect in the end.
Simply put, for ET (Or basically any Q3 engine based game) should we be taking the time to tri-strip our ASE models, or not? Can ET/ASE handle tri-lists?
Edit: Do they get stripped if they’re under 1000 verts and are lightmapped or, is it just when they aren’t lightmapped and under 1000 verts that they’re not stripped? Would there even be a difference?