model(any format) from map.


(jalisko) #1

I’ve beeing reading comments about q3map2 being able to export maps as LWO, OBJ and ASE. I’d like to give a quick use to this feature. I spent a lot of time searching at the forums, and found comments on the topic, but I didn’t find they way it has to be done. Could anyone tell me in a few words what cmds do I have to use, or shaders have to write? I just need a starting point, I’ll be able to figure out the rest.

Thnx in advance.


(ydnar) #2

To convert a map into an ASE model (the only supported export format other than map), you first must compile it:

-meta -patchmeta [-subdivisions N] -v

Where -subdivisions N is optional, N being the level of detail similar to r_subdivisions in the renderer. Lower values = more subdivision; default = 16.

Then run the convert command on the BSP:

-convert -format ase -v

y


(Gringo Starr) #3

Ydnar, how do the textures map to the model? I have 4 layers in my terrain I made with EasyGen. Also, can I have a lightmapped model of terrain, that will work with fog? (RTCW :slight_smile: )