Keep backsplash at 50% but raise the surfacelight.
Fun with shaders (ok so I lied)
Gonk
(Gonk)
#22
Well here’s an oddity… All of a sudden this error message has popped up in q3map2 during the light stage of the compile. I’m getting this now with and without q3map_backSplash in my cloneshaders, and I’m not really sure what could’ve caused it. Only things I’ve added since the last compile is a few misc_model_statics… I removed those and it still gave me the error. What does this mean and how do I fix it? (As it seems to be preventing me from loading the map…)
WARNING: Lightmap texture coords out of range: S 76.2073 > 94 || T 127.1341 > 127
WARNING: ProjectSurfaceLightmap: Chose a 0 valued axis
This is using 2.5.11, btw. What’s going on here?
Could it have something to do with the “xxx has lightmap but no lightmap stage!” errors that I was having spewn out at me in the console even though the shaders listed above have q3map_nolightmap in them?