Hello, this is my first post and I have a big question.
I have seen the sample map file and shaders for the new terrain (made in 3dsmax and made into a ASE file also using picomodel directories).
My question is this, Can anyone go step by step as to how to do this?
Can someone also explain where to put the picomodel directories at too, is it under baseq3 (if using q3)?
Also can this be done using Lightwave? SinceRadiant does support LWO in picomodel (from the qeradiant site).
I apologize if this seems like a stupid question, but i am confused as to how this is done, and yes i have searched the forums (quake3world LE forums as well)