Anyone know why this is happening?
The screenshot was taken with “r_lightmap 1” set. None of the buildings are textured with shaders, it’s simply textures.
I’m using the experimental version of q3map2 that lets you do the new dotproduct math (version 2.5.12). Is this something unique to 2.5.12? I’ve never noticed this happening before.
EDIT: BTW, here’s my light compile arguments:
-light -v -fast -patchshadows -super 2 -filter -bounce 8 -external -lightmapsize 256 -approx 4
