Will this work with Et as well?
In any event, rather than recompiling, I just ran usbp on the .bsp so it would work with RTCW.
Everything looks awesome. Although, when I switched to vertex light mode, I got the holo-grid texture about everywhere the light was landing, and a few other places it seemed. Not sure if this is a big deal or not, but since a lot of people run it in vertex let mode…
I’m guessing this can be fixed in the shader? Or maybe it needs a proper compile?
Also, there is no vertex light mode in Et(?), so if this new lighting does work in ET, the shader problem wouldn’t be an issue, correct?


