Gringo…
The shadows at the base of the pillars (which I know are patches)
are the “edges” of the shadow that is being cast inside the pillar,
you won’t get rid of them unless you either:
- don’t use -patchshadows
- cut a hole in your terrain model where the pillar intersects
- increase _lightmapscale on the terrain to something like 0.001 (not adviseable)
You would also (probably) get this problem using old style terrain.
I would personally suggest that you make the pillars part of your terrain
model, or at least created at the same time, so the verts line-up.
By this I mean you could have the terrain model auto-clipped,
and
the pillar model non-autoclipped (use normal clipping instead)
btw, the terrain looks great… how many polys ?, and how many polys
would it take to create (with the same definition) using traditional terrain ?
You might wana have a chat with Hairy Plums to get the low down on the
dot_product2 shader he used to create the nice meta style blending
he posted on our forums (and here in the ET forum)
btw, what app are you using to model ?
Hewster