.ASE files and Lightwave.


(rgoer) #21

Only if you have high density meshes and you start autoclipping them.


(ratty redemption) #22

thanx and I think I`ll make my own simple clip brushes, rather then use auto clip.


(The5thHorsemen) #23

there’s a few plugins for deep exploration that will allow more control over format switching .
Deep exploration seems to really have there shit together when compared to other file format switching programs.
also there is another program called deep paint which works as a Psp7 add on which is awesome between the 2 you should be able to switch just about any q3 file to what ever format you want.

I did a few q3 switch’s but I find the problem seems to be with the model scale…

if you shrink the model to about half it’s size then switch the format to lwo it seems to work much better.
technically I have no idea why this seems to work for me or even if it does help but it just seems to work better for me when I converted a map I made for q3 into .ase and then converted it to 3ds.

I also converted it to lwo just to see what it would do…
it came out slightly distorted at a 1:1 scale but when I shrunk the model by half and then converted it from .ase to lwo it semed to strighten itself back out…

I see mention of missing patch mesh’s ,
I didn’t look at the whole post but AFAIK if you convert a .bsp to .ase without using the -patch meta to compile the intial .bsp then all patch mesh data will be lost in the conversion to .ase when using q3map2 to convert .bsp to .ase

I don’t know if that helps but I thought I would mention it.

I’m about as newb as you can get with this stuff but I just go with what I find works untill I learn somthing better…