I converted the houses of my ww2 map to ASE models, to make it very easy to rotate them to prevent the map from looking too square. Is there an easy way to make them lightmap lit, or do I have to write a shader for every texture that these models use allow them to be lightmapped.
ASE from map => lightmap lit
Davros
(Davros)
#2
as far as i know the shaders need q3map_nonplanar and q3map_forcemeta so you probably need to write more shaders.
ydnar
(ydnar)
#3
If you download the latest development build of Q3Map2, I added a new feature; spawnflags 4 sets q3map_forceMeta on the model, making it lightmapped. Setting spawnflags 2 makes it solid, and spawnflags 6 means solid + lightmapped.
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