[Feature Request]: switch to stop compile on missing shader


(HairyPlums) #1

A small feature request - would it be possible to have a switch for Q3Map2 to abandon compile when it discovers a missing shader or image? Sometimes I bork up my dev environment (e.g. forget to include a shader in shaderlist.txt) and don’t realise it until the compile ends…


(ratty redemption) #2

when I first joined this forum, I stated that I wouldnt ask ydnar to add in new features, for fear of screwing up existing ones that we depend on using ...but I have to agree HairyPlumss idea would be very useful, if ydnar can easily implement it?


(ydnar) #3

I suppose it wouldn’t be hard, something like -fatalwarnings or something, that’d force warnings to be errors.

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