A small feature request - would it be possible to have a switch for Q3Map2 to abandon compile when it discovers a missing shader or image? Sometimes I bork up my dev environment (e.g. forget to include a shader in shaderlist.txt) and don’t realise it until the compile ends…
[Feature Request]: switch to stop compile on missing shader
ratty_redemption
(ratty redemption)
#2
when I first joined this forum, I stated that I wouldnt ask ydnar to add in new features, for fear of screwing up existing ones that we depend on using ...but I have to agree HairyPlumss idea would be very useful, if ydnar can easily implement it?
ydnar
(ydnar)
#3
I suppose it wouldn’t be hard, something like -fatalwarnings or something, that’d force warnings to be errors.
y