Q3Map2 Support


q3map2 + q3data ? (3)
q3map2 Feature Request: AlphaMod nodraw auto-apply (5)
Shaderlab 1337 (x-post from Q3W LEM) ( 2 3 ) (41)
q3map_baseshader (3)
MAX_ORIGINAL_EDGES (2)
PassagePortalFlow compile problem (8)
more compile errors (6)
Terrain blending tutorial for noobs by Seven_dc ( 2 3 ) (45)
BSPC (compiling SP bot file) after q3map2 (3)
fog with alphavolume blending (4)
Q3map2 shadermanual (6)
Any updates done on the -game parm ? (4)
Alphashadow - what do i wrong ? (12)
Weird lighting (8)
decompiling? not an IBSP file? (4)
AlphaMod Volume can get filtered away by -patchmeta (11)
MAC vis compile times with 2.5.11 & reapeating textures (4)
Black Surfaces with lightmapscale (6)
Now you work, now you don't. ( 2 ) (26)
ASE models uv-mapping is fucked up (10)
bullet marks on water surface (17)
ydnar: blending method (17)
nonsolid Degenerate Patches (8)
*.QE4 file used by Q3MAP/Q3MAP2 ? (4)
Warning:ProjectSurfaceLightmap.... (4)
Odd Shader Question (6)
decompiling prob (4)
ASE Terrain feature request? (13)
Q3Map2 2.5.14 - Where's my stapler? ( 2 3 ) (45)
Picky fog not foggin' every surface (2)