Q3Map2 Support
q3map2 + q3data ?
(3)
q3map2 Feature Request: AlphaMod nodraw auto-apply
(5)
Shaderlab 1337 (x-post from Q3W LEM)
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2
3
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(41)
q3map_baseshader
(3)
MAX_ORIGINAL_EDGES
(2)
PassagePortalFlow compile problem
(8)
more compile errors
(6)
Terrain blending tutorial for noobs by Seven_dc
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2
3
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(45)
BSPC (compiling SP bot file) after q3map2
(3)
fog with alphavolume blending
(4)
Q3map2 shadermanual
(6)
Any updates done on the -game parm ?
(4)
Alphashadow - what do i wrong ?
(12)
Weird lighting
(8)
decompiling? not an IBSP file?
(4)
AlphaMod Volume can get filtered away by -patchmeta
(11)
MAC vis compile times with 2.5.11 & reapeating textures
(4)
Black Surfaces with lightmapscale
(6)
Now you work, now you don't.
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2
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(26)
ASE models uv-mapping is fucked up
(10)
bullet marks on water surface
(17)
ydnar: blending method
(17)
nonsolid Degenerate Patches
(8)
*.QE4 file used by Q3MAP/Q3MAP2 ?
(4)
Warning:ProjectSurfaceLightmap....
(4)
Odd Shader Question
(6)
decompiling prob
(4)
ASE Terrain feature request?
(13)
Q3Map2 2.5.14 - Where's my stapler?
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2
3
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(45)
Picky fog not foggin' every surface
(2)
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