I know this probably isn’t the right place, but I’ve asked, and searched… :banghead:
I have this shader for SOF2… Simple enough…
textures/myobcastles/blue1_5000
{
qer_editorimage textures/myobcastles/bluepic1
q3map_surfacelight 5000
q3map_lightimage textures/myobcastles/myobbluecolor
q3map_flare gfx/misc/lens_flare
q3map_material Glass
{
map $lightmap
}
{
map textures/myobcastles/bluepic1
blendFunc GL_DST_COLOR GL_ZERO
}
}
What I want to do is keep a light value, and a light color… But have it not display in game, or block other light sources, similar to a _nodraw…
Is this possible ? with Q3MAP2, or going to be added in a future release?