Hi, do Q3MAP and Q3MAP2 actualy use the file *.QE4 ?
I’m geting back to modifying the Tempest gamepack to fix a compiling bug. I don’t recall if that file is used at all by the compiling process.
That file comes from the Radiant/GTK packages. Tempest doesn’t actualy need that file (well that’s what I am guessing).
So I am guessing that I don’t need the QE4 file if I’m taking over the compiling invoking process and won’t need anything from Radiant/GTK. But there are infos in the Qe4 filew which I don’t know if Q3MAP/Q3MAP2 are using :
“basepath” “__ENGINEPATHbaseq3”
“rshcmd” “”
“remotebasepath” “__ENGINEPATHbaseq3”
“entitypath” “__TOOLSPATH”
“texturepath” “__ENGINEPATHbaseq3/textures”
“autosave” “__USERHOMEPATHbaseq3/maps/autosave.map”
“mapspath” “__USERHOMEPATHbaseq3/maps”