*.QE4 file used by Q3MAP/Q3MAP2 ?


(Browser [ICE]) #1

Hi, do Q3MAP and Q3MAP2 actualy use the file *.QE4 ?

I’m geting back to modifying the Tempest gamepack to fix a compiling bug. I don’t recall if that file is used at all by the compiling process.

That file comes from the Radiant/GTK packages. Tempest doesn’t actualy need that file (well that’s what I am guessing).

So I am guessing that I don’t need the QE4 file if I’m taking over the compiling invoking process and won’t need anything from Radiant/GTK. But there are infos in the Qe4 filew which I don’t know if Q3MAP/Q3MAP2 are using :

“basepath” “__ENGINEPATHbaseq3”
“rshcmd” “”
“remotebasepath” “__ENGINEPATHbaseq3”
“entitypath” “__TOOLSPATH”
“texturepath” “__ENGINEPATHbaseq3/textures”
“autosave” “__USERHOMEPATHbaseq3/maps/autosave.map”
“mapspath” “__USERHOMEPATHbaseq3/maps”


(MadJack) #2

AFAIK the .QE# files are used by radiant to set up the compile options. It’ll use those when you start compiling from within radiant but I might be wrong. I haven’t really touched that since I use a .bat file.


(SCDS_reyalP) #3

Madjack is correct. They are used by the editor when invoking q3map, but q3map itself doesn’t use them.


(ratty redemption) #4

I used to use custom .qe4 files all the time to compile from within radiants bsp menu, until I upgraded to 1.3.8 et, now radiant uses .proj files, which have slightly different syntax, but the principles are the same… iow, I don`t think gtkr 1.3x still uses .qe4 files, but I might be wrong.