I recently tried making terrain from degenerate patches (simplet patch meshes which have the verts joined up to make a triangle). I love how easy it is to work with the patch triangles ( vertex manipulating to my hearts content - with no gtkR crashing
)
However I noticed a wee problem after I’d finished making my terrain.
Some of the triangles had become nonsolid. They all have a basic shader on them (just so I can specify the texture scale), and the majority of them are fine. Further every triangle started from the one patch which I just copied and pasted to fill the area.
I’m guessing that my vertex stretching may have twisted or contorted a few of the patches in ways they dont like… which is fine… I can just go through the terrain shooting every triangle to find the ones that are nonsolid and then replace them…
but since I have >500 triangles its going to be a slow process.
I dont suppose anyone knows of a simpler fix? 
