does anybody else have the problem that once they incorporate fog, you can partially see through your blended textures? as you increase your distance from them, they become transparent :S
fog with alphavolume blending
Mr_Tickles
(Mr_Tickles)
#2
Post your shader, It could be something to do with the way you’ve used the blendFunc, some of the variables that you can use are inverses.
ydnar
(ydnar)
#3
That’s how the Q3 engine fogs blended shaders.
What are you using that’s blended? You might want to consider using masked (alphaFunc) shaders instead of blended.
y
dime1622
(dime1622)
#4
yeah, im gonna use a different method, put a solid tex under it then copy and put a blended over it