fog with alphavolume blending


(dime1622) #1

does anybody else have the problem that once they incorporate fog, you can partially see through your blended textures? as you increase your distance from them, they become transparent :S


(Mr_Tickles) #2

Post your shader, It could be something to do with the way you’ve used the blendFunc, some of the variables that you can use are inverses.


(ydnar) #3

That’s how the Q3 engine fogs blended shaders.

What are you using that’s blended? You might want to consider using masked (alphaFunc) shaders instead of blended.

y


(dime1622) #4

yeah, im gonna use a different method, put a solid tex under it then copy and put a blended over it