Long story short. I wanted some pillars fading to a constant colour, was using the same shader as Ydnar used in the posted ‘pillars with planks between them’ demo using AlphaMod Volume.
Specifically, I wanted the pillars unshaded for about 64 units, then shaded fully by about half-way down, then still solid and opaque to the floor of the ‘sky box’ where I had the pain trigger. A poor-man’s fog that didn’t actually use the fog, so I could still use global fog.
Well, when I did a -patchmeta compile as I usually do… it optimized away the ‘breaks’ I’d put into the pillar, so I only got a single blend from the top of the pillar to the bottom, which didn’t look good at all. 
So, thought I’d mention this. It’s somewhere between a bug, and not-a-bug, but folks should know about it at least. If you use -meta, -meta doesn’t take into account alpha-vertex values quite correctly, apparently, before deciding what polygons to merge. So be prepared to use some func_statics to work around things.