hi folks, first time post here.
i’m having a bit of trouble with fog on a JKA map i’m making. I used to have a giant fog brush that encased the map and that worked fine until i upgraded to radiant 1.4 and q3map 2.5.11. i got all sorts of disasters when i tried to compile the map with that combination. i have since removed the giant fog brush and replaced it with a global fog setting in the worldspawn. ( i also updated q3map2 to 2.5.14 in the meantime)
now i get this:

as you can see, the terrain shader fogs properly, but not much else. those buildings just have simple textures applied, not any fancy shaders. how do i fix this? i looked around here and other forums a bit but couldn’t find any relevant clues to this particular problem.
thanks
dz