In 3dsmax and gtkradiant the texturemapping is ok but not ingame - why ? 
Oh, and it does not clip.

Heres my testshader :
textures/burzum/sandy_rock
{
qer_editorimage textures/burzum/adobe1c.jpg
q3map_lightmapsampleoffset 4.0
q3map_tcGen ivector ( 384 0 0 ) ( 0 384 0 )
{
map textures/burzum/adobe1c.jpg
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
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