The shadow is allways that ugly square shadow from the brush not the alphashadow that the leafs should cast - why ? 
textures/cambodia_nature/baum2krone
{
surfaceparm trans
surfaceparm alphashadow
cull none
nopicmip
{
map textures/cambodia_nature/baum2krone.tga
blendFunc GL_ONE GL_ZERO
alphaFunc GE128
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc GL_DST_COLOR GL_ZERO
depthFunc equal
}
}
Thanks !
