i grabbed the shader and put it into my scripts dir (after fixing the scale values) and then dropped the textures into the common dir, but the problem is realizing how to use them. i checked rgoers map and he had that standing wall that had the alpha0 sitting at the bottom, and it alphaed itself, but i tried something similar and it didnt work. i guess i dont understand how the brushes are supposed to go together, and i cant find a map file in the q3map2 forum that would show how.
i still need to add the shader file name into the shader list tho, right? im just missing how to put it all together, how to have the base texture but the other tex sitting right on top. thanks for your help!
dime




