I’m not sure if it’s radiant, the compiler, or something i’m missing, but maybe someone can enlighten me.
I’ve made a chainlink fence and it’s properties seem to vary whenever I compile and run it. I’ve constructed it by first making a clip_missile brush then adding the alpha-texture to one face. The problem is, there are several sections to this fence, all built in exactly the same way. However, in game, one piece of the fence works perfectly, blocking missiles, players, but not bullets, and other pieces of the fence just act as if they are solid blocks, i.e. preventing bullets, missiles and players from passing through. Also sometimes they can just let anything through, although this was when I was using nodraw primarily then applying clip_missile to one face, and the alpha texture to the other.
In addition to the fence problem, I have a func_explosive, which is really quite basic, it just sits there till you attack it. This also has the same problem, sometimes when I run the map (after compiling), the brush is explosive, and other times it’s not. I know i’m not doing anything to this brush in radiant each time I compile because it’s in a completely different part of the map to where I’m working.
I’m confuesd, can someone suggest a remedy please.
I’m using q3map2 with compile options -meta -light -filter -samples 2 -vis -fast -saveprt


