Not sure if this is a Q3map2 issue or not, but it’s not a warning I’ve come across until updating to the latest build, and adding the alphablend shaders. At the start of the light compile stage I’m getting:
Warning:ProjectSurfaceLightmap:chose a 0 valued axis
This in its self doesn’t seem to cause any problems, but the Q3 console is reporting:
WARNING: reused image textures/shaderlab_1337/env/sky_rt.tga with mixed
glWrapClampMode parm
WARNING: reused image textures/shaderlab_1337/env/sky_bk.tga with mixed
glWrapClampMode parm
WARNING: reused image textures/shaderlab_1337/env/sky_lf.tga with mixed
glWrapClampMode parm
WARNING: reused image textures/shaderlab_1337/env/sky_ft.tga with mixed
glWrapClampMode parm
WARNING: reused image textures/shaderlab_1337/env/sky_up.tga with mixed
glWrapClampMode parm
WARNING: reused image textures/shaderlab_1337/env/sky_dn.tga with mixed
glWrapClampMode parm
It seems any map I compile is giving me the same error regarding the skybox used.
Any ideas what this is all about…or what I’m doing wrong?