HI!
I’ve already posted this error, but in the other forum of enemy territory, so I try here because it seems more sensefull here…
My problem is, if i give my worldspawn a lightmapscale of 0.1 (even 0.5) some of the surfaces are very dark…looks a little bit strange and now I tried to give some func_groups a smaller lightmapscale and it worked…til now
I think I changed a bit too many of the funcs…it looks incredible…
I’ll post some screens if you don’t know what I mean…
I’m using the GtkRadiant 1.4 with the default q3map2 of it…
EDIT: I’m not sure if it is the same problem like here: http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=7135
