Q3Map2 Support
Missing brush surfaces
(4)
Patch with struct. brush problem (60 kb picture included)
(3)
Clip spectator
(2)
q3map2 on Linux - dependency hell! Statically-linked binary?
(3)
Light fade out?
(1)
Grates and Global Fog.
(6)
Antiportals, skip and cell shaders...
(11)
gl_dst_alpha and 16-bit mode
(4)
Hints, Antiportals, structural brushes and portal complexity
(3)
Q3Map 2.3.37
(7)
Flipped UVW data with ASE models
(3)
q3map/q3map2 lighting problems
(4)
tcgen vector vs. tcgen ivector
(9)
TGA and fog... (sky fog, not texture)
(9)
Water - working / not working
(11)
Q3Map 2.3.36
(6)
Seemingly random _lightmapscale behaviour (help!)
(12)
AlphaMod ( 0 0 1 ) ? Explanation please?
(2)
Is it possible to do lightmap + 'fullbright' vertex light
(7)
region compile (.reg) light stage problem using 2.3.37
(4)
Quake ToolKit 1.51 out
(11)
Q3Map2 for mac... Fou comme d'la crotte.
(6)
The background of vertex light in Q3A
(1)
Texture light shader... As a point light?
(8)
md3 positioning bug in .35 and .36
(9)
new fur code(grass)
(8)
Direction of slashes in model shaders
(6)
The Angles key is Borked on both .MD3 and .ASE models in .36
(3)
Q3build question? NET properties
(3)
Bounce in .36 produce strange light
(8)
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