I’ve seen snippets about:
alphamod ( 0 0 1 )
and how you use it on a two stage shader, with the second stage being your ‘sand/snow’ - whatever you want to ‘alphamod’
Ok - seen one or two screenies of y’s out there, and I wanted some of that hot AlphaMod action for myself.
How?
What format does the sand/snow have to be in? 32 bit tga with an alpha channel for ‘baking’ the sand/snow into the terrain?
Would it someday be possible to use a grass texture as the ‘sand/snow’ and have fur/grass on it?
Can I use it on more than two stage? Or do I make the one I want to do it on, then cloneshader the alphamod in on it?
Q’s Q’s Q’s. You have my sympathies, I’m addicted to my Q3Map2, and you are the only dealer …