Flipped UVW data with ASE models


(BoltyBoy) #1

Apologies if this has been mentioned before…

My ASE models from Max when used in Radiant are all loading up with textures fliped opposite to how they appear in Max. Ofcourse there are many workarounds to correct this but I thought I’d better check if this is a known issue (heaven forbid it could be a bug?) or if not then I may be doing something wrong - or I should turn the monitor upside down I dunno.

Cheers


(ydnar) #2

There is a bug in the ASE loader that’s present in GtkRadiant 1.2.11 that results in a flipped V coordinate.

If you compile your map with Q3Map 2.3.36 then the V coordinate will be correct in the BSP, as the ASE loader has been fixed since GtkRadiant 1.2.11’s release.

y


(BoltyBoy) #3

Cheers you da man.