:banghead: 
I’m just finishing up my map and I’m trying to use func_groups (and also q3map_lightmapsamplesize in places) to scale my lightmaps according to the detail required in each area. So I tried making an area have a lightmapscale of 0.062 (eg samplesize 1) by making all the brushes in that area a func_group and adding the _lightmapscale key. However, when I compiled the map, only some of the surfaces had the correct lightmapscale. Others had a scale that looked like about 0.5.
After checking all the shaders to make sure I wasn’t overriding the scale set by the func_group, and checking the output from q3map2 for any warnings, I made a little test map to try and see what was going on. Here’s some screens to show the prob:
The area of floor at the left of this pic is a func_group with a lightmapscale of 0.062, which is working fine.

But when I extend that brush to twice its original width, the lightmap resolution seems to be automatically reduced:

In this pic, the block in the middle of the pic is a separate func_group with a lightmapscale of 0.062 as well. As you can see, the side of the block nearest the camera has the correct lightmapscale (as does the opposite side which you can’t see) but the rest of the block has a lower res lightmap.

what’s going on? please help, I think I’m going mad…




