From light shader, (or light entites) does the light fade out linear or ^2?
Would be great to be able to set a light shader to fade linear or ^2…
q3map_lightlinear
q3map_lightsquare

Only throwing some idea…
Like also be able to set the light range without changing the light intensity.
Or set the power of the shader cast by a light?
Like a major light, you set it to cast really dark shadow, while smaller light being set to cast less dark shadow…