In my map i have lots of rooms with white/light yellow textures (wall, floor and celing). The light compile preduces VERY yellow lightmap in the rooms. In .35 this was not a problem but in .36 it is. If for example the floor is some darker texture i have no problem with this. Is there any stuff i can put into the shaders so everything wont turn yellow?
.36 compile
-light -fast -info -patchshadows -scale 3 -fastbounce -bounce 10 -v
.35 and .36 compile
-light -fast -patchshadows -area 3 -point 3 -fastbounce -bounce 20 -bouncescale 3 -v
/edit/ moved '.35 and ’ to the later one, thats to way i’v done it
deep

