I thought I’d ask this in the q3map thread as I remember reading of different things getting coded to fog properly (brushes, entities).
I used q3map2 2.3.29 using a foghull with RtCW. (after trying the standard GTKR menu compiles, no difference)
prob: Any texture with an alpha channel will not have fog effect it. This looks really bad in game as models, brushes, terrain all fog together leaving a bold outline of the TGA textures.
Is there a newer version that takes care of this?
or perhaps some workaround?
.thanks

