Hi all,
I’ve recently dowloaded the latest version of q3map2 and I noticed that md3s using shaders I’ve made in the past no longer work properly. After a bit of experimentation I found that if I reverse the direction of the slashes in the shaders (i.e from \ to /) everything works again.
I wrote a tutorial covering making and skinning a simple md3 which you can check out here:
http://www.mikesteven.pwp.blueyonder.co.uk
Obviously I need to update paragraph 2.0 but I need to know the version of q3map2 in which the behaviour changed so I can say “If you’re using version x or later have your slashes 1 way, and if you’re using an earlier version have the slashes the other way”. Does anyone know which version this was? (I’ve looked through the readme and this forum and I can’t find anything which refers to this).
Cheers,
DickDastardly