Missing brush surfaces


(shadowspawn) #1

They are there, I can clip against them, but its strange. seeing this on quite a few maps… nothing special about the building.


(deepclone) #2

I get all warm inside. :banana: Thanks for crisping up the TC maps.

Might this be the problem?
http://www.splashdamage.com/forums/viewtopic.php?t=662

//deepclone


(shadowspawn) #3

yea that’s the same thing, except I have almost all maps doing it even if its detail. nothing bogus about the brush. i’m sure its something simple, even in debug it’s hom’d, i I have faith tho.

the maps are looking damn good after rework. :clap: it’s fun comparing the old ones with the new lighting styles; and even adding missions, etc. its a virtual sandbox for a level designer. that shot was just for testing q3map_skylight vs surfacelight, /me pukes at surfacelight on sky brushes now. And before I had to do all the suns by hand, now it’s already there.

-edit-
fun with icons!


(ydnar) #4

Fixed. Thanks for your help, Shadowspawn :slight_smile:

The fix will be in the next release of Q3Map2 (2.3.38).

y