hey ydnar,
quite an odd little bug here - when I compile using .32 my md3s are built into the bsp in the correct position (as they appear in GTKR), but when I compile with .35 or .36 they are offset to one side slightly. I think (but I’m not sure) that it only affects some md3s as others seem OK - however I have them all rotated at weird angles so its hard to tell… 
edit: affects 3ds models too. For some reason, ASE models always seem to b0rk my UVWs, so I can’t tell you about them I’m afraid…
