Hi Ydnar,
It seems that there is a problem when running the light stage of a
region compile.
It looks for the .map file instead of the .reg file, I presume this happened
when you added the ability to change light in the map and re-compile
without needing to re-do the bsp or vis ?
heres my command line:
"C:\games\Return to Castle Wolfenstein\Radiant\q3map.exe" -connect 127.0.0.1:39000 -meta -fs_game WildWest -game wolf "C:\games\Return to Castle Wolfenstein\WildWest\maps\pedro_reg1.reg"
"C:\games\Return to Castle Wolfenstein\Radiant\q3map.exe" -connect 127.0.0.1:39000 -vis -saveprt -fs_game WildWest -game wolf "C:\games\Return to Castle Wolfenstein\WildWest\maps\pedro_reg1.bsp"
"C:\games\Return to Castle Wolfenstein\Radiant\q3map.exe" -connect 127.0.0.1:39000 -light -fast -fastgrid -cheap -cheapgrid -bouncegrid -filter -approx 48 -fs_game WildWest -game wolf "C:\games\Return to Castle Wolfenstein\WildWest\maps\pedro_reg1.bsp"
and this is the output
1 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.3.37
GtkRadiant - v1.3.5-dev Jan 24 2003 09:22:15
The speedmetal hip-hop electroclash fusion album
VFS Init: C:/games/Return to Castle Wolfenstein/WildWest/
VFS Init: C:/games/Return to Castle Wolfenstein/main/
--- BSP ---
Creating meta surfaces from brush faces
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/common.shader
entering scripts/cowboys.shader
entering scripts/hewster.shader
blah...
blah ..
Loading C:\games\Return to Castle Wolfenstein\WildWest\maps\pedro_reg1.reg
entering C:\games\Return to Castle Wolfenstein\WildWest\maps\pedro_reg1.reg
0 areaportals
Size: -3592, -2840, -272 to 3592, 2392, 1392
block size = { 16384 16384 16384 }
111 leafs filled
WARNING: Couldn't find image for shader textures/ped_terrain_2
WARNING: Couldn't find image for shader textures/ped_terrain_0
WARNING: Couldn't find image for shader textures/ped_terrain_0to1
WARNING: Couldn't find image for shader textures/ped_terrain_1
WARNING: Couldn't find image for shader textures/ped_terrain_1to2
writing C:\games\Return to Castle Wolfenstein\WildWest\maps\pedro_reg1.prt
--- WriteSurfaceExtraFile ---
Writing C:\games\Return to Castle Wolfenstein\WildWest\maps\pedro_reg1.srf
Writing C:\games\Return to Castle Wolfenstein\WildWest\maps\pedro_reg1.bsp
20 seconds elapsed
Disconnecting
1 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.3.37
GtkRadiant - v1.3.5-dev Jan 24 2003 09:22:15
The speedmetal hip-hop electroclash fusion album
VFS Init: C:/games/Return to Castle Wolfenstein/WildWest/
VFS Init: C:/games/Return to Castle Wolfenstein/main/
--- Vis ---
saveprt = true
Loading C:\games\Return to Castle Wolfenstein\WildWest\maps\pedro_reg1.bsp
Loading C:\games\Return to Castle Wolfenstein\WildWest\maps\pedro_reg1.prt
325 portalclusters
1031 numportals
1031 numfaces
2062 active portals
798 hint portals
visdatasize:15608
--- BasePortalVis (2062) ---
0...1...2...3...4...5...6...7...8...9... (1)
9 average number of passages per leaf
2 MB required passage memory
--- CreatePassages (2062) ---
0...1...2...3...4...5...6...7...8...9... (2)
--- PassagePortalFlow (2062) ---
0...1...2...3...4...5...6...7...8...9... (20)
creating leaf vis...
Total visible clusters: 49003
Average clusters visible: 150
Writing C:\games\Return to Castle Wolfenstein\WildWest\maps\pedro_reg1.bsp
24 seconds elapsed
Disconnecting
1 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.3.37
GtkRadiant - v1.3.5-dev Jan 24 2003 09:22:15
The speedmetal hip-hop electroclash fusion album
VFS Init: C:/games/Return to Castle Wolfenstein/WildWest/
VFS Init: C:/games/Return to Castle Wolfenstein/main/
--- Light ---
Fast mode enabled
Fast grid lighting enabled
Cheap mode enabled
Cheap grid mode enabled
Lightmap filtering enabled
Approximating lightmaps within a byte tolerance of 48
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/common.shader
entering scripts/cowboys.shader
entering scripts/hewster.shader
blah ..
blah ..
Loading C:\games\Return to Castle Wolfenstein\WildWest\maps\pedro_reg1.bsp
Loading C:\games\Return to Castle Wolfenstein\WildWest\maps\pedro_reg1.srf
WARNING: Couldn't find image for shader textures/ped_terrain_1to2
WARNING: Couldn't find image for shader textures/ped_terrain_0to1
WARNING: Couldn't find image for shader textures/ped_terrain_2
WARNING: Couldn't find image for shader textures/ped_terrain_1
WARNING: Couldn't find image for shader textures/ped_terrain_0
Loading C:\games\Return to Castle Wolfenstein\WildWest\maps\pedro_reg1.map
************ ERROR ************
Error opening C:\games\Return to Castle Wolfenstein\WildWest\maps\pedro_reg1.map: No such file or directory
Disconnecting
Hewster

