Q3Map2 Support


player model lighting (7)
Q3MAP2 (9)
Quake3 GPL + Q3Map2 (7)
Q3map2: SetupTraceNodes segfaults (9)
Q3map2 Compile Problem (1)
Shadow Blending problem (19)
Model Texture help (3)
gtkRadiant + Q3Map2? (3)
Which is faster: ASE + manual clips or just plain brushes? (15)
Setuptracenodes - what does this compile stage actually do? (17)
q3map_sunExt without q3map_skylight (4)
getting a flag banner too appear that it doesnt have a bg (15)
Shadow-Casting Sky / ShadowMap (11)
fur or sprites? (8)
models shaders (6)
Is it valid to use a videoMap shader with a _decal in Q3A? (6)
Compile crashes (10)
ASE to MD3 error: Too many GEOMOBJECTs (3)
shadow problem (6)
Does ET foliage use repeatable values? (16)
terrain blending tutorial ( 2 3 4 5 6 ) (110)
_decal: Feature request/change (6)
Q3Map2 2.5.15 - Imagine... (15)
using the new alphaMods to make water ( 2 3 ) (52)
Hi! (6)
Definition of "non-commercial use" (13)
Entities within the _skybox? (8)
Odd bug... some surfaces are acting like 'nomarks' is on. (12)
Per-stage lightmap allocation and BSP write-out disabling? (3)
gravity? (8)