Q3Map2 Support
md3 models & vertex lighting
(8)
player model lighting
(7)
Q3MAP2
(9)
Quake3 GPL + Q3Map2
(7)
Q3map2: SetupTraceNodes segfaults
(9)
Q3map2 Compile Problem
(1)
Shadow Blending problem
(19)
Model Texture help
(3)
gtkRadiant + Q3Map2?
(3)
Which is faster: ASE + manual clips or just plain brushes?
(15)
Setuptracenodes - what does this compile stage actually do?
(17)
q3map_sunExt without q3map_skylight
(4)
getting a flag banner too appear that it doesnt have a bg
(15)
Shadow-Casting Sky / ShadowMap
(11)
fur or sprites?
(8)
models shaders
(6)
Is it valid to use a videoMap shader with a _decal in Q3A?
(6)
Compile crashes
(10)
ASE to MD3 error: Too many GEOMOBJECTs
(3)
shadow problem
(6)
Does ET foliage use repeatable values?
(16)
terrain blending tutorial
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2
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6
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(110)
_decal: Feature request/change
(6)
Q3Map2 2.5.15 - Imagine...
(15)
using the new alphaMods to make water
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2
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)
(52)
Hi!
(6)
Definition of "non-commercial use"
(13)
Entities within the _skybox?
(8)
Odd bug... some surfaces are acting like 'nomarks' is on.
(12)
Per-stage lightmap allocation and BSP write-out disabling?
(3)
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