Q3Map 2.5.15 - Soapbox
Lots of cool bling. Thanks to spog and all the kids on the Q3Map2 forum for finding all the bugs in 2.5.14 and the 2.5.15 development builds. I survived my bike ride to LA, and managed to raise over $4000 for AIDS treatment and research. Thanks to everyone who supported me with a donation or simply kind words and encouragement!
Version history/changes:
2.5.15 (2004-07-08)
- New: q3map_rgbGen, q3map_rgbMod or q3map_colorGen, q3map_colorMod
- New: q3map_alphaGen const (like q3map_alphaMod set)
- New: q3map_noVertexLight to suppress overwriting of vertex rgb
- q3map_backShader now works again, can be used instead of
q3map_cloneShader + q3map_invert on the target shader
- q3map_alphaMod volume brushes in func_group entities will now only
affect that entity's surfaces
- q3map_clipModel now works on trans/nonsolid shaders, allowing
simplified clipping surfaces in models
- Fixed bug in alphaMod code where only the first vertex was being
modded (thanks Ratty)
- Vis exits instead of crashing with divide-by-zero when there are
no portals on simple box maps
- All of a surface's lightmaps must be solid or not solid, fixing
ST coord problem with non-Raven games using lightstyles
- Reverted a change in the meta code which was causing lightmap coord
overflows and ugly self-shadowing errors on surface boundaries
- Any use of lightstyles automatically sets -nocollapse to reduce
total shader counts
- Tenebrae lightmap size changed to 512x512

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