Can anyone help me with creating a shader for a terrain model (I’m a model nOOb).
I created it with Bryce 5 ,imported it into Milkshape and then exported it as a md3,But I cant seem to get the textures to be applied to the model.
Heres what I got:
models/terrain1/terrain1
{
surfaceparm nolightmap
q3map_clipModel
q3map_forcesunlight
{
map models/terrain/terrain2.tga
blendfunc add
rgbGen Vertex
}
{
map models/terrain/terain1.tga
blendfunc blend
rgbGen Vertex
}
}
Thanks for any suggestion