Unfortunately, while my typewritten English is okay, my handwritten English is horrible, and my verbal English is akward and uncomfortable for me still.
@WolfWings, I do understood and I sincerely think your doing well with this medium :drink:
I too struggle with handwriting due to developing a cataract in one eye during my late teenage years, which although not being a major problem working on a monitor, it did fook up my depth perception and I could no longer focus when handwriting, or using real world art mediums like pens, paints or craft knives... I`ve been told I`ll be able to have it operated on when I choose, which is cool, but I`m in no hurry.
luckily I`ve always been more graphical orientated then fine art, so pc`s turned out to be a perfect medium for me, especially as I can zoom into textures while digital 'painting' or manipulating them, same with 3d modeling and nowadays mapping, so all things considered I can`t complain ...and if anything it made me very determined to do the best work I can :)
And I’d probably be a better mapper… if I had the creativity to actually figure out a solid layout for a map in the first place. I have no problem building complex constructions with high levels of detail… but I’m horrible at thinking of a remotely decent layout to build in the first place.
so it`s not like you have a short attention span? it`s more you find it difficult to imagine how all the various parts of your map will fit together and how the gameplay will flow?
again, luckily for me that is an area I seem to excel in, well I find it easy to mentally plan out, and have been concept designing a full title game with an indonesian email friend of mine for the last couple of years.
what I find interesting is his gaming back ground is more rpg and rts then first person shooters, and I enjoy his very tactical approach to game design.
whereby I`m more used to setting up special effects like explosions, script movers, and cinematic style camera cut scenes, as well as designing moody and atmospheric looking maps... he and I think we make a good team and we intend to eventually sell our concept work.
I do seem to be able to help others, and I enjoy helping others when, where, and however I can. While I seem to have a distinct lack of actual projects for myself, I keep finding myself with ‘Thanks to’ credits in way too many things over the years. laughs
I don`t pretend to understand exactly what it must be like for you, but I do think it sounds like your getting a lot of good interaction through helping teach others, the more technical side of mapping, which in turn is probably helping your autism, yes? :)
Lol, Ratty, I’m sure there are mappers out there whose methods also fall between your methods and WolfWings, and they could have created some of the maps that we know and love.
True, I am an inexperienced mapper, but I’m glad there’s a slight glimmer of hope for me out there somewhere…
@Mr Tickles, although I haven`t seen any of your finished work yet, I can tell that you have a good technical mind for mapping.
partly as your inquisitive and obviously inspired to see what can be done with these game engines, whether it be reproducing established effects or helping develop new ones.
imo, that`s a very good foundation to build on, as opposed to some gamers who fancy building a map or two, then get deterred by how technical and time consuming the whole process is.
Im sure WolfWings would agree, you dont seem at all put off by not understanding the odd technical thing at first, and I think its admirable that you persist in your understanding of the engines, as I genuinely believe your not trying to be a smart arse, or ask questions you dont really want answers to, in fact I doubt anyone in here is thinking you have an obstructive agenda.
further more, if you can acquire good construction skills and develop an artistic way of visualizing maps, then you could have a successful mapping future ahead of you, same goes for any would be mod makers, mappers who get inspired by the kind of things we do.
for me my biggest motivation is designing and building virtual worlds I would want to visit or live in.
that is why I spend a lot of time on detail and strive to make them as believable as possible, even if fantasy or sci-fi which tbh I`m more into then ww2 type gameplay, although I do like weathered or run down old buildings and love out door type maps, which rtcw and et are good at doing, even if their not as powerful as some of the more recent engines, there is still a lot we can do with them 