Hey guys,
I am having a little trouble with terrain blending below models which are creating shade. This causes the brush seam to show, not so purty. Here is exhibit A:

Here is the shader I am using for the blending in this section:
textures/common/isignydirt
{
qer_editorimage textures/pop_ground/dirtalpha.tga
q3map_shadeangle 179
q3map_nonplanar
q3map_forcemeta
surfaceparm grasssteps
{
map textures/pop_ground/dirtalpha.tga
rgbGen identity
}
{
map textures/temperate_sd/grass_dense1.tga
blendfunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen identity
alphaGen vertex
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
tcGen lightmap
}
}
Any ideas? I am wondering if the _shadeangle is the problem. Thanks a lot,


