Quake3 GPL + Q3Map2


(JRitter) #1

Hi,

Now that Mr. Carmack has announced Quake3 going GPL before the end of the year, I am wondering if Q3Map2’s license will allow commercial exploitaton by GPL compatible projects???

If so, how about GTKRadiant? :slight_smile:

Thanks!,
-Josh Ritter
http://www.prairiegames.com


(Toddd) #2

If q3map2 will also be GPLed then yes :slight_smile:


(SCDS_reyalP) #3

Where did he announce that ?

If I remember correctly, the q1 and q2 tools were GPLed along with the engine code. If the same were done for q3map, then ydnar would have the option of (but no requirement for) doing the same with his code.

For me the big question is, when the Q3 engine is GPLed, can we convince them to GPL the ET engine too…


(CH4NDL3R) #4

This statement has been seen on Slashdot


(JRitter) #5

I have a feeling the RoQ compiler will remain closed source…

I believe there was some licensing issues with code for BSPC??? I remember reading something about the time of the Q3 tools source release… Anyone recall this???

It would be great if the BSPC stuff was Open Source… being dependent on a precompiled binary can be maddening… is there an OSX compile of BSPC?

Would there be any benefit of including BSPC in Q3Map2 so you could do a -bspc ???

-Josh Ritter
http://www.prairiegames.com


(WolfWings) #6

Actually, there are already open-source ROQ compilers, or rather, AN open-source ROQ compiler. It’s the SwitchBlade ROQ compiler, and it allows for actual rate-control, so you can have high-quality, small, or various levels in between of ROQ files. =^.^=


(JRitter) #7

I emailed John Carmack about BSPC and the other preprocess tools… I hope he finds a moment to answer… It pains me to bother the guy…

Edit: Note to self, QuakeCon 2004 started today…

-Josh Ritter
http://www.prairiegames.com