ASE to MD3 error: Too many GEOMOBJECTs


(Makro) #1

If anyone can help out a poor .ase to .md3 n00b, I’ll be forever grateful. :slight_smile:

I have a simple map (a caulk box with a table and a chair), which I am trying to convert to .md3 format just to see how this works. I tried using the .ase in Radiant as a misc_model and it seems ok (it shows up both in the editor and in-game), but when I try to convert it to .md3 format, q3data gives me this error and stops. Does anyone know what the problem is ?

P.S. I’m using these options to create the .ase file. Anything wrong?

%q3map_file% -meta -patchmeta \games\quake3\baseq3\maps%1.map
%q3map_file% -convert \games\quake3\baseq3\maps%1.bsp

Thanks for your time.


(ydnar) #2

What are you using to convert the ASE to MD3?

The ASE generated by raw brushes will not result in a good MD3. The ASE should be optimized and merged into a single object in 3DS Max before conversion to MD3.

y


(Makro) #3

I’m using q3data, the version that comes with GtkRadiant 1.4.0. Same thing happens with older versions, though. It’s pretty weird IMO to have a “too many anything” error on such a simple map, but I guess I’m missing something. The .ase has around 75 geomobjects, if I counted them right.

Thanks again for your time. And for the tips. Right now it’s just a really simple map, though, I’m just trying to get an .md3 in the game to see how it’s done.