Whether or not I use a q3map_sunExt in my shader with a q3map_skylight, I get the same result… a surface based light, with falloff…
If I remove the q3map_skylight, I get a black level…
I have read the available docs and don’t see what I am missing… I want an infinite light source, ie. a sun.
???
EDIT: It appears to work on the shaderlab_skybox level… which really confuses me…
EDIT2: It would seem to have something to do with scale… it works on a smaller map I made… and yes, I turned up the intensity really high, so it isn’t that 
Thanks,
-Josh