Q3MAP2


(Sonicwolf) #1

:banghead:

Hi, I just joined this forum. Im on to my first map right now its gonna be Called
“Goldeneye Facility”
I have finished about 45%. There is something stopping me from completeing. My Q3MAP 2 program is not operational. It say

ERROR*
Usage: C:\Program Files\GTK Radiant-1.4\Q3MAP2\q3map2.exe [general options] [options] mapfile

What do I do to fix this so I can continue my map?


(obsidian) #2

You can’t just double click on Q3Map2.exe and expect it to run. Q3Map2 is a command line driven program. You have to set a few given switches and parameters in order for it to work.

Download Q3Map2toolz, a Q3Map2 front-end program that makes using Q3Map2 easier for beginners.
http://www.planetquake.com/hro/webs/q3map2toolz.htm

Also, check out Eraser’s Q3Map Reference Card
http://www.xs4all.nl/~lamanj/webstuff/files/reference.html


(nUllSkillZ) #3

If you work with GTKRadiant you can use an option out of the Bsp menu.
This will start q3map2 to compile the map that is open.

If you are a Windows user you can also use a batch file:
http://www.shaderlab.com/q3map2/manual/batch/batches.htm


(Sonicwolf) #4

My BS thing wont work now it says…

Writing the compile script to ‘C:/Program Files/GtkRadiant-1.4/qe3bsp.bat’
The build output will be saved in ‘C:/Program Files/GtkRadiant-1.4/junk.txt’
Running bsp command…

“C:/Program Files/GtkRadiant-1.4/q3map2” -v -game ef -fs_basepath “C:/Program Files/Raven/Star Trek Voyager Elite Force//” -light -fast “C:/Program Files/Raven/Star Trek Voyager Elite Force/BaseEF/maps/starfleetoperation.map” >“C:/Program Files/GtkRadiant-1.4/junk.txt”

And shuts off./… wut do I do?


(WolfWings) #5

See the “>” part in the above line?

That means it’s dumping everything to the file “C:/Program Files/GtkRadiant-1.4/junk.txt” in this case.

See what the actual error it’s listing is in that file, then get back to us.


(nUllSkillZ) #6

Hmm, seems that you are only doing a light compile.
But before this you have to do a bsp and a vis compiling.
Second thing:
There are two backslashes at the end of:
-fs_basepath “C:/Program Files/Raven/Star Trek Voyager Elite Force//”


(Sonicwolf) #7

this is now wut it says

2.5.15
1 threads
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.15
GtkRadiant - v1.5.0 Jul 8 2004 21:06:11
Kitten confit: It’s not just for breakfast anymore!
— InitPaths —
VFS Init: C:/Program Files/Raven/Star Trek Voyager Elite Force///baseef/

— Light —
Fast mode enabled
Map has shader script C:/Program Files/Raven/Star Trek Voyager Elite Force/BaseEF/maps/…/scripts/q3map2_GDFacility.shader
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/shaderlist.txt (4)
entering scripts/shaderlist.txt (5)
entering scripts/shaderlist.txt (6)
entering scripts/common.shader
entering scripts/gfx.shader
entering scripts/dreadNought3.shader
entering scripts/voyager.shader
entering scripts/transporter.shader
entering scripts/borg.shader
entering scripts/engineering.shader
entering scripts/damagedvoyager.shader
entering scripts/stmodels.shader
entering scripts/scavenger.shader
entering scripts/decals.shader
entering scripts/stasis.shader
entering scripts/forge.shader
entering scripts/holodeck_temple.shader
entering scripts/holodeck_training.shader
entering scripts/ctf2.shader
entering scripts/daedalus.shader
entering scripts/cremltgrn.shader
entering scripts/skylight2.shader
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquid.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skin.shader
entering scripts/sky.shader
entering scripts/harlequin_sky.shader
Script file scripts/woebane.shader was not found
entering scripts/dotf.shader
entering scripts/titanic.shader
Script file scripts/stargate.shader was not found
Script file scripts/isf1.shader was not found
entering scripts/oceanliner.shader
2360 shaderInfo
Loading C:/Program Files/Raven/Star Trek Voyager Elite Force/BaseEF/maps/GDFacility.bsp
Loading C:/Program Files/Raven/Star Trek Voyager Elite Force/BaseEF/maps/GDFacility.srf
************ ERROR ************
Error opening C:/Program Files/Raven/Star Trek Voyager Elite Force/BaseEF/maps/GDFacility.srf: No such file or directory


(WolfWings) #8

Yeah, you need to run the “BSP -meta” option and the “VIS” option before the “LIGHT” option in GtkRadiant will work.


(obsidian) #9

You need to run Q3Map2 3 times, once for BSP, second for VIS, third for LIGHT.

The command line formula goes as follows:
[path to q3map2.exe] -meta -v -otherswitches [path to map] >>bsp.log
[path to q3map2.exe] -vis -v -otherswitches [path to map] >>vis.log
[path to q3map2.exe] -light -fast -samples 3 -bounce 8 -gamma 2 -compensate 4 -patchshadows -v -otherswitches [path to map] >>light.log

As I mentioned above, I recommend that you use Q3Map2Toolz to help you compile since it seems as if you’re not familiar with using command line programs/batch files.