Hi there,
After weeks of map-building, a segmentation fault came up in the SetupTraceNodes phase. Tracing it down, I came to the following point:
SetupTraceNodes:
254359 trace windings (64,04MB)
475701 trace triangles (41.74MB)
149048 trace nodes (9,10MB)
74492 leaf nodes (4.55MB)
Map Info:
Brushes: 3238
Entities: 218
Net brushes: 2953
Now, if I add:
- 1 caulked brush, I get a segmentation fault
- 1 Light entity, it compiles
- 1 brush with partly transparent texture (clear_calm1, water), it works (same TraceNodes numbers as before)
- 1 brush with normal texture (clang_floor), it segfaults
- 1 cylinder (clang_floor, func_group), it works (same TraceNodes numbers)
on entering the SetupTraceNodes section.
It took me quite a while to feel my way to this point. I have no idea what the problem could be. I am seriously out of ideas … and thankful for any hint.
Thanks in advance,
majestyk
PS: I am using q3map2 version 2.5.11, and I tried on linux and windows. I am mapping for q3ut3.


