@WolfWings, thanks for the recommendation and I have recently agreed to build the terrain for Gerbil`s mt map, to his design specs 
previous to me writing the shaders and building some water and rocks for Roughts 'the well of youth' map, Gerbil and I had started to plan two other combined et maps, a new version of his mml_church and an et version of my large terrain test map, which were calling mml_fort, where hes going to build a fort in the middle of my moat.
I can make decent buildings but prefer making terrain unless the buildings are of a sci-fi theme… for this reason I might eventually release a ja version of mml_fort, but not before the et maps are released.
and hows your tutorials coming on? ...mine are still on hold until I get settled into mapping again, but Im going to keep in mind making tutorials as I map with Gerbil, which I think will be more productive then me going back over older maps and trying to construct tutorials from them.
also as Rought`s soon to release his map, I can start the tutorial based on the rock pools from his map.
@majestyk, with the number of structural brushes, it`s more likely the portals they are creating are too complex, rather then the number which is causing problems for you.
however, Im not an expert on those, like some of the other guys here, but I can recommend you learn to map using the 'caulk hull' method, which is basically a structural hull to your map, with as much of the other brushes made detail, unless they are needed to block vis, but even then, we can have simple structural brushes hidden inside detail ones, as long as the details arent touching the outside hull… I think that`s right but if not, someone will correct me.